Built upon a hallucinatory, dreamlike scenario, 'Oblivion' reflects on the experiences and feelings felt when living with a mental illness.
Opening with a TV static-like projection and white noise, the short grabs the attention of the viewer instantly. I didn't particularly find value in this, however found it to be symbolic of the characters stagnant inner journey. This goes on to be a recurring theme throughout as represented through a presentation of scenes, and so I feel the opening was excessive.
The graphics are impressive as the following scene immerses us in the beholder's world. We experience, first-hand, the emotional toll rejection and disappointed can have on you. More experimental than narrative based, this short still manages to take you on a journey. I feel it would be well suited to an art-installation environment, as I found myself struggling to focus throughout its entirety.
As the story developed, I gained an understanding of the character who struggled to find solace when in a busy environment and was instead at peace when surrounded by nature and space. This aspect particularly appealed to me, as many students, or young adults, can feel overwhelmed when overworked. The final scene give a sense of escape. An appreciated one, following the industry-clad nightmare.
Several mental illnesses are represented through this piece, varying from depression to paranoia; a broad spectrum resonating with many. A high point is that perception is open to the viewer and that each individual can see what they please in it as no 'feelings' are explained through the spoken word. Its simplistic imagery and attention to sound detail make this piece a unique attribute of animation.
Oblivion is open to interpretation, and whether you're suffering with a mental illness or not, its visuals and graphics alone make it worth a watch.