In 2008, Antony Lavelle built and released Shift, a game that was built in flash and highly received, resulting in a number of equally critically acclaimed sequels. Shift Quantum, released in 2018, is to be its successor.
Belgium company Fishing Cactus are overseeing development, having purchased the license to get the creative freedom to shape the game how they want. However, it appears the devs are keen to keep Shift Quantum true to its source material, not changing the core mechanics or underlying principles.
Just like the original, Shift Quantum is a 2D puzzler, where the player exists in a world that is half black and half white. By 'shifting', the player is able to phase between the negative space - turning the white space solid and the black blocks ethereal, and vice versa.
Utilising a tried and tested platforming mechanic, the character is to try and navigate the world, shifting where necessary, to try and reach the exit. There are movable blocks, gravity manipulation pads and buttons that can rotate the whole world.
Cactus Fishing are saying that a story is being incorporated into the game, and during the demo that just started to be teased before it ended. That, coupled with roughly 100 levels suggests that gamers will have plenty to look forward to in 2018.
A little gif to show you our progress on Shift. You really don't want to know what happens if you don't run #feedback #gamedev #indiedev pic.twitter.com/997xZPWx0r
— Shift Quantum (@ShiftQuantum) July 19, 2017
For more information, visit the Shift Quantum website
Don't think I've ever played the original Shift...is it available online?