The biggest announcements from Ubisoft E3 2018

Surprisingly straight-cut from the often weird publisher

The biggest announcements from Ubisoft E3 2018

Ubisoft is generally both my favourite and worst press conference because of how weird they are. It’s great because it can be a little bit refreshing to see some absolutely ludicrous presentations, but equally it can become almost cringeworthy.

Surprisingly, Ubisoft were quite tame this year, which just a smattering of weird amongst an otherwise straight laced affair. 

Just Dance 

Is it really even a Ubisoft conference if there isn’t a Just Dance? I don’t think so, and it especially isn’t a Ubisoft conference unless they have a parade of dancers in animal costumes dancing. Can you believe that they are still releasing the game for the original Nintendo Wii?!

Assassin’s Creed Odyssey

It’s also not really a Ubisoft conference unless there have been leaks, and unfortunately this year it was Assassin’s Creed that got out before prime time. This time the franchise will take you to Greece, 431 BC. You can play as either a female or male (remember when Ubisoft said you couldn’t because it was too complex to animate different genders?)

The game is also adopting some more RPG elements, so you can now select dialogue options and also even romance players. I believe it was also discussed that you will have the option to romance both male and females, regardless of your own gender. Most progressive. 

The Division 2

Washington DC is the location for the next Tom Clancy game, and will be set a number of years after the original. The team also have been giving a lot of thought to the end game, trying to stop the huge drop-off the game saw the first time around. They will be introducing eight-person raids, and also announced a roadmap for a plethora of free downloadable content they’ll be releasing to keep the game fresh. 

Starlink: Battle for Atlas suddenly looked compelling… with Star Fox!

Do you remember the announcement for Starlink last year? No, I didn't think so, that’s because it was completely underwhelming, and following a fad that was already on its way out by the time they announced it. To refresh your memory, this was a toys-to-life game where you can buy space ships in the real world and then use them in game to explore and battle. Previous games to adopt this model include Skylanders, Amiibo and Disney Infinity. Interest for Starlink skyrocketed however when Ubisoft made the most of their relationship with Nintendo to get Star Fox onto the system as a guest pilot, with his ship an exclusive to the Nintendo Switch version. 

Beyond Good and Evil 2

Another cinematic trailer for BGE2, but my word is it a pretty trailer. It gave us some more information of what (and who) to expect in the game, but I can’t help but wish this was coming out as a film because I would watch the hell out of it. A breakdown of the trailer conducted later with creative director Michel Ancel lets us in on the fact that we will be able to destroy chunks of the city, ride of the back of vehicles, and that there will have a lot of exploration to enjoy. Joseph Gordon-Levitt also came out on stage to talk about BGE’s partnership with HitRecord - a collaborative platform that matches up creatives with projects. It turns out BGAE will be letting the community create music and assets that might get put into the game. However, possibly due to script cuts, JGL failed to mention on stage that people would get paid for their contributions, making it look very much like spec work. He clarified very quickly on Twitter but it did temporarily leave a sour taste in my mouth. 

Trials Rising

Perhaps the worst announcement (at least in terms of actual presentation) was Trials Rising. Just watch the video above. 

What was apparent was the large amount of excruciating ways you can die in the game. 

Header Image Credit: Ubisoft

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Tom Inniss

Tom Inniss Voice Team

Tom is the Editor of Voice. He is a politics graduate and holds a masters in journalism, with particular interest in youth political engagement and technology. He is also a mentor to our Voice Contributors, and champions our festivals programme, including the reporter team at the Edinburgh Festival Fringe..

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